SILVER MINE STUDIOS / SILVER CITY

About Silver Mine Studios

IN PARTNERSHIP WITH BRIDGEBRAIN LABS

A frontier worth bringing to life.

Silver Mine Studios is building Silver City: A Miner’s Claim—a story-driven first-person game rooted in the history and character of Silver City, New Mexico.

CEO Nathan Reynolds has spent more than a year and a half planning, designing, and developing the game’s concepts, story bible, and design documentation. Through a partnership with BridgeBrain Labs, that foundation has now entered early development, before funding.

CEO · SILVER MINE STUDIOS

Nathan Reynolds

Leading the studio and the creative foundation behind Silver City, from its original concept to its game bible and design direction.

LEAD DEVELOPER

Robert Kuntz

Bringing the game into production with BridgeBrain Labs, building the first playable slice in the Godot engine.

Local roots. A lasting ambition.

Developed in cooperation with city representatives and people native to the local area, the project draws on Silver City’s culture, landscape, and history. Development is even taking place from the historic Stagecoach Stop.

The first demo slice targets release by January 1, 2027. Our goal is to launch the first full game on Steam in 2029, followed by a new chapter in a new historic frontier town every year to year and a half. These are development goals and may change.

Silver City combines retro PC visual character, Source-inspired first-person mechanics, and a fictional investigation led by the historical Sheriff Harvey Whitehill. Force, stealth, and mixed approaches are central to the demo’s design.

Follow the journey ↗